[-empyre-] Semiotic morphism intro from Troy Innocent



Hello -empyre-

Thanks Christina, Melinda, Michael and Jim.

Following on from Christina's introduction (thanks again), I would like to discuss 'semiotic morphism' within the context of 'generative meaning systems' expressed through the creation of electronic spaces / virtual worlds. These systems are hybrids formed from digital media language (forms of electronic space), computational semiotics (logic of electronic space), and artificial life/generative systems (agency of electronic space).

These systems may be used to explore the multifaceted, n-dimensional nature of electronic space. Semiotic morphism is a 'generative meaning system' in which signified messages can be mapped onto various signifiers, multiplying and mutating instances of semiosis.

An abstract (1) on semiotic morphism is included below with the direct link to the full paper. An expanded outline of these themes (2) is also included below in an artist statement.

Further examples / info will follow in future posts. I look forward to hearing of the travels and experiences of others in the transmutational spaces of the digital realm.

Troy.


1:[Exploring the nature of Electronic Space through Semiotic Morphism]
Electronic spaces present endemic properties and structural relationships that are difficult to decode. Using these spaces to their full potential for effective communication and expression is difficult without understanding how they signify meaning. Combining theories of digital media language, electronic space, computational semiotics and formal languages, semiotic morphism may be adopted as a new approach to understanding the nature of electronic space. This process is demonstrated in an electronic game, entitled Semiomorph. Semiotic morphism may lead to new understandings of existing electronic spaces, provide a framework for the creation of new space, and demonstrate structures and relationships that are unique to digital media.


http://www.cdes.qut.edu.au/fineart_online/Backissues/Vol_17/ faf_v17_n08/reviews/pdf/Innocent.pdf


2:[Artist statement]
Where do life and intelligence reside? Until recently, our only examples of these phenomena have been earthbound and biological. But digital technologies invite us to consider what role life may play in electronic space. In the field of Artificial Life, complex systems can be represented in cyberspace as a set of algorithmic rules which describe certain entities, such as simulated lifeforms. Over time, an adaptive, dynamic computer-bound version of the given system emerges in accordance with the rule-governed behaviour of the entities.


Iconica presents such a synthetic world populated by plastic knowbots that communicate amongst themselves and with the work's audience via an iconic language system peculiar to their universe. The work evolves and mutates autonomously and in response to audience interaction.

On one level, Iconica is a stylised model or simulacrum of reality. The ubiquity of various simulacra in media culture (movies, computer games and so on) makes us adept at shifting perceptually between the real and the hyperreal, extrapolating from synthesized worlds to our own, or accepting simulation as integral to reality itself.

But Iconica also actualizes a coherent alternative world, a project that I develop further in Artefact, an immersive three-dimensional computer game. In Artefact, I investigate the particular 'language' of computer-mediated space as it is expressed in games?its unique internal logic and properties.

Artefact, for example, explores 'semiotic morphism', a "systematic translation between sign systems" in which signified messages can be mapped onto various signifiers, multiplying and mutating instances of semiosis. The term captures the shape-shifting plasticity of relationships between sound, image, text, and users in virtual worlds; the interactions through which meaning is made, transformed and remade dynamically and synaesthetically in real time.

These properties animate digital space, and lend a peculiar kind of life and intelligence to it - a denatured logic that is reflective of the 'nature' of the medium itself.


>>> Troy Innocent : troy@iconica.org : iconica.org





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